![]() ![]() Players could set up pairings that would please the most heated online car forum flame wars. I liked that there were different versions of similar cars in-game. Even some race cars snuck in like the Aston Martin DBR9. Exotics, muscle cars, sports cars, luxury cars and sport compacts were all represented. Need For Speed ProStreet had a great cross section of machinery for the true car lover. Still, with average gameplay, why is this one of my favourite racing games of all time? Why did I completely beat the game three times over? Well, there are a few reasons, but it always starts with the cars. On the plus side, rubberbanding for the AI opponents was minimal and thankfully actual vehicle performance was considered for some disciplines, like how front-wheel drive and all-wheel drive cars could not participate in drift events. Trying to play the game with a steering wheel only compounded the clunking driving dynamics. ![]() The game’s actual racing physics weren’t overly realistic, especially considering the attention to accuracy when it came to other aspects of the game like the vehicle’s specifications, the parts available per vehicle, the crash/damage modeling and aerodynamics. They could pick events where they had stronger cars to earn more money to upgrade their other weaker cars. The cool thing about the gameplay was that the player could pick and choose the order of events on the map they wanted to play and dictate, to a degree, how their career progressed. Best all four Kings and the player got to take on the ultimate, overall King. The goal of the game was to attend various racing weekend events and advance through the four disciplines, until the player became good enough to race the King (or Queen) of each racing format. Speed races were either sprint style races on closed public roads or top speed runs where hitting the highest top speed at specific checkpoints on the course mattered the most. Grip races were closed circuit races that included regular racing, two class racing, sector shootouts and time attacks. The Grip and Speed events had various formats. The Drag and Drift events are fairly self-explanatory and included three rounds each where the best overall score or lowest time decided the victor. ![]() There was an overly boisterous announcer, scantily clad women and a whole host of racing disciplines, which included Drag, Grip, Drift and Speed. The game was basically a digitized NOPI Nationals event. But it differed from its predecessors in that all the racing action took place on closed circuits or empty roads. That is what Need For Speed ProStreet attempted to cash in on.įollowing the footsteps of NFS Underground 1, Underground 2 and Carbon, ProStreet was unofficially the fourth title in NFS’s import tuner series. People were no longer cosplaying the illegal street racing lifestyle and were getting more and more into import and/or tuner car weekends. Although it had only been seven years since the original The Fast and the Furious hit theatres and five years since the original Need for Speed Underground was released, things were changing.
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